Skipper is a lowpoly atmospheric puzzle game built in Unity, written in C#. The 2d art was created in Photoshop, while the 3d geometry was made inside unity using the wonderful Procore toolset.
Development on Skipper started September 9th, it was completed on October 6th, and released on October 18th to Steam and Itch.io. Skipper was then released on Facebook Gameroom on October 24th. iOS, tvOS, and Android releases are all hitting in November.
If you haven’t checked it out yet, I encourage you to do so. It’s a fun, very challenging game, and a great example of what can be done in a short time with the right tools and a disciplined development approach.